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Jamie P’s Warmachine WTC 2025 Battle Reports – Game 5 – Germany v England

In this series, I’m sharing battle reports from my games with Team England Paddington at the Warmachine WTC 2025. If you missed the first game, you can check that report out here. If you missed the second game, you can check that report out here. If you missed the third game, you can check that report out here. If you missed the fourth game, you can check that report out here.

TeamGermany WolpertingerEngland Paddington
PlayerKevin ‘Nox’ OtaJamie Perkins
ArmyKhymaera Shadowflame ShardKhymaera Shadowflame Shard
Player OrderFirstSecond

At this point, as a team we’re on cloud nine. We’re in the World Team Championship final round against Germany Wolpertinger. They’re an incredible team that’s been on an equally epic run to reach the final. We’re all excited to have reached the final and the teams greet each other warmly. We even pause for a pre-finals photo (courtesy of Chynna).

Left to right: ‘Skathrex’, Matt Goligher, Kevin ‘Nox’ Ota, Christopher Clare, Ben Beckmann, me, Robin ‘The Kid’, Jacob Graham, ‘Zeus’, Zilvinas Aleksa

This is the second round we were on the excellently set up and hosted stream tables. You can see the full round video here: https://www.youtube.com/live/4mCx4YjesQc?si=-bQlyhxaICI3lyQ4

Additionally, you can see the raw feed of this specific game from start to finish here: https://youtu.be/6mfqPbUeMbI?si=PZBcuqBfpQgEplfJ All screenshots of this game shown below are taken from the Moment of Clarity livestream footage.

As has become tradition, we lose the starting roll. Thankfully, during lunch the referees re-deployed the terrain on all five stream tables. Having reviewed them again there’s no tables I need to avoid this time, so I’m sent out first in the match up process.

Wolpertinger send out Kevin Ota’s Shadowflame Shard and Skathrex’s Old Umbrey. We’ve covered this but just to reiterate, it’s a common tactic for WTC teams to present a mirror match alongside a bad match up as a lot of players will seek to avoid the mirror so fiercely they opt for the bad match up instead. We’d ensured to practice our mirror matches on the run up to the WTC and my Shyryss list was adjusted specifically to make it more effective against other Shadowflame Shard players. I opt to face Kevin.

Kevin takes a good while choosing his table, which I decide to read as him being unhappy at the matchup. I don’t think this is true but at the time it gave me a small confidence boost.

Chris and Jacob are up next for Skathrex to choose from. He opts to face Chris’s Gravediggers.

Ben Beckman and Zeus are up next for Jacob to choose from. Jacob opts to face Ben’s Storm Legion.

This leaves Wolpertinger to decide the final two match ups. They choose for Zilva to face Zeus’ Necrofactorium and Golly to face Robin’s Gravediggers.

The matchup process goes about as we expected and we’re generally happy with how it all shook out. I’m happy to play the mirror and feel slightly advantaged in the match up. Chris rates his chances against Old Umbrey quite highly. Jacob has a 50:50 against Storm Legion. Zilva has famously stated that “Cryx can’t crack armour” so he’s happy with his match up. Golly has a 50:50 against Gravediggers.

List selection

This is the first time I’ve had the pleasure of facing Kevin. After the game I mentioned to him I’d been following his results on Longshanks for a while since he usually fields unorthodox Shadowflame Shard lists that I find super interesting.

He’s running Rassyk and Kyrrax. I know I’m dropping Shyryss either way but I expected Rassyk would be the more likely list for Kevin to drop.

Kevin’s List: Rassyk, Spawn of Shadows

11 Drakyon
16 Skylla, The Abyssal Fury
9 CENTRAL HEAD – Skylla
4 SMALLER HEAD 1 – Horned Piercer
3 SMALLER HEAD 2 – Gnashing Fangs
13 Vypex 1
4 HEAD – Viper
1 TAIL – Bladed Gale
8 ARMS – Impalers
15 Vypex 2
4 HEAD – Viper
3 TAIL – Hunter’s Mark
8 ARMS – Impalers

4 Bellighul, Master of Pain
3 Pythia
2 Spinner
5 Wraithwing Paragon 1
5 Wraithwing Paragon 2
11 Incarnate Knights 1
11 Incarnate Knights 2
4 Wyrmspine Shadowmancers

COMMAND CARDS
Blessing of the Gods
Defenses
Hit & Run
Lucky Penny
Put the Fires Out

TOTAL POINTS 100/100

This is a really well constructed Rassyk army list. The double knights and paragons allow it to move up the battlefield with two distinct “modules” of high armour stack and high health boxes all while being resistant to shooting. Four heavy warbeasts gives it serious punch when it’s time to roll the sleeves up.

Skylla and the Spinner give the list a lot of resistance to “sandpapering”. If you remove a Knight or two per turn, they can just be brought back through Grim Returns or Skylla’s attacks and then healed a bit too.

If this army is missing anything, it’s long range shooting. That’s a small mercy however since this army won’t spend a long time at long range. It wants to close the distance, whether a turn of enemy attacks, and brawl the enemy to death.

Deployment

Kevin confirms I have the purgation head on my Trikhymaerax before choosing his rack spells. I imagine he often likes taking Dragon’s Blood and Silence of Death. Both upkeeps which are more of a liability against me. After consideration he takes Execration of Blackest Night and Host of Shadows.

I note the Host of Shadows, not a common choice for Rassyk and he has Precision Strike if he really wants to move through his own models. That’s for assassination if the lines engage and it becomes a brawl. Both his Vypexes have the side step heads. He also has Warpath and Hunter’s Mark so the melee assassination range is quite considerable.

I choose my regular spells, Dragon’s Blood for the Trike’s armour, Silence of Death for supreme melee damage, and Host of Shadows to ensure the Trike never gets stuck in terrain or models.

Kevin wins the starting roll and ponders. He chooses to go first. I review the table sides and take the one that feels advantageous although there doesn’t feel like there’s a big difference.

Kevin sets up Skylla to my left with a paragon and a unit of knights. The other unit sets up to the right with the other paragon and the Drakyon. Rassyk sets up in the centre with everything else.

I deploy slightly left of centre as has become my habit on Trench Warfare (with such a small model count army I lost this scenario a lot in practice due to losing control of my left hand objective terrain, so I switched to setting up more from the left than from the right and this problem stopped happening).

Turn One

Kevin

Current Score K0 – J0

Rassyk casts Deathmarch onto the left-hand unit of Incarnate Knights, Warpath, and uses Battle Formation (this is how Rassyk gets his army’s armour stack going). Everything runs forward. Skylla inserts herself into a wedge of Incarnate Knights and a Paragon, giving them all bonus armour. The Drakyon repeats the formation to my right.

Jamie

Current Score K0 – J0

Shyryss casts Dragon’s Blood on the Trike and Banishin Ward on the Wyvern. Everything advances as far as possible while remaining outside Kevin’s threat ranges. 

I can protect from his casts of Hunters Mark with Arcane Negation and Banishing ward so I can mostly ignore that bit of his threat range, but Warpath still demands respect.

The Shades have very few targets in Kevin’s army. There’s very few frontline character models and almost everything is high armour thanks to Battle Formation. 

The Shades have a different job in this game. While most of my army is on the left hand side of the table, the Shades flank very hard to the right, almost to the board edge. Because Kevin is playing an army that benefits a lot from “bricking up” and generally remaining close together in a knot. The Shades’ one and only job is to create as much of a distraction away from the bulk of my army as possible, for as long as possible. Ideally, they’ll cause Kevin to need to send units after the Shades to deal with them.

Turn Two

Kevin

Current Score K0 – J0

Kevin upkeeps Warpath for free thanks to Pythia but lets Deathmarch expire.

The right hand wedge of Incarnates, Paragon, and the Drakyon advance onto the 50mm objective to my right, with the Drakyon in a scoring position at the back of the wedge. This wedge is also sitting on Kevin’s objective terrain which is a forest.

Rassyk casts Execration of Blackest Night, Excessive Healing, and uses Battle Formation. Rassyk then takes up position behind a medium sized obstruction flanked by both Vypexes. I immediately realise I’ve made a mistake by giving Kevin that side of the table. Rassyk is functionally immune to assassination while he’s behind that building. Sigh.

Rassyk also feats this turn.

The left hand wedge moves up more cautiously, since it’s opposite the Trike and most of my army. Two of the Incarnates reposition to be within 3” of the left hand 50mm objective with the third remaining back to prevent the unit being wiped out.

Jamie

Current Score K0 – J0

Rassky’s feat isn’t going to be massively impactful against me since I have a lot of 3” melee zones. It’s mainly a concern for the Wyvern. Most of the Wyvern’s damage comes from its 2” melee zone melee attacks and a lucky defensive strike from an Incarnate Knight could critically knock the Wyvern down before it gets to attack. So, it won’t be doing anything exciting this turn.

I upkeep both Dragon’s Blood and Banishing Ward. Then I begin checking landing spots for the Trikhymaerax. I need to be as forceful as I can this turn with the Trike. It’s the best opportunity to grab territory and objectives while it’s relatively safe from Kevin’s battlegroup. It’ll take at least two of his heavies getting onto it to bring the Trike down so as long as I prevent that, we’re good.

I pause here to give myself more thinking time and spend it moving the Shades up the right hand flank. I reposition one of them into contesting range of the 50mm objective near Kevin’s right hand wedge. I place another Shade as far forward as possible, behind a wall. This is to give Kevin a problematic choice.

Sending enough high quality attacks after the Shades to kill them needs to happen in his next turn, or they’ll be free and into his backfield to cause problems for the rest of the game. The problem he’ll have is the only available models to do the job are his right hand wedge of Incarnates, the Paragon, and the Drakyon that are currently giving him board presence on that 50mm objective.

The last Shade is placed defensively in my half of the table to ensure at least one of them survives to contest again next turn.

I move the Wyvern up and take a speculative shot at a right hand Incarnate with Draconic Aura up. If I spike the roll I could kill one. I put some damage and fire onto one knight and reposition backwards to contest my cashe.

Shyryss moves ahead of the building she’s been behind, feats, throws a sniped dagger at the left hand Incarnates to land a Witchmark on them. She then casts Hunters Mark onto the Knight she hit. Shyryss feats and then repositions backwards slightly to safety.

The Trike charges, kills the two Incarnate Knights, and claims the 50mm objective. The Trike now presents a very considerable threat in an uncomfortable position to the left of Kevin’s position behind the building. He “can” get Skylla and a Vypex to it with some Warpath movements. I’ve been careful to not leave many Warpath options open to Kevin and without Silence of Death they’ll really struggle if they’re forced to trample in.

I adjust my Lashers defensively, being very deliberate about cutting off Warpath targets. I ensure I’m scoring and contesting everything I can, and end the turn.

Turn Three

Kevin

Current Score K1 – J2

Kevin takes a fair few measurements to my Wyvern while pondering at the start of his turn. Warpath is again upkept for free thanks to Pythia.

He adjusts his battlegroup behind the building slightly to my right. This allows Rassyk to cast Deathmarch onto the right-hand Incarnate Knights. He also casts Execration again afforded thanks to using a Lucky Penny for an extra fury point. 

The Drakyon kills the Shade contesting the 50mm objective.

The right hand Incarnate Knights advance to engage the Shade behind the forest. Deathmarch is important for giving them +2 MAT to ensure they hit the DEF 15 Shades. I’d positioned that Shade out of line of sight so they were denied their boosted charge attack rolls. Sadly they hit and kill that Shade too, but at least it did its job of attracting expensive attention.

A Paragon from the left wedge runs to engage my Trike and contests my 50mm objective. The last Incarnate on that side drops back and the Spinner uses Grim Returns to bring back one of the Knight’s I’d killed.

Jamie

Current Score K3 – J3

I’m feeling good about my overall position at the start of the turn but I remind myself the real progress only comes here when I start removing Kevin’s warbeasts. Until then, he retains the capacity to fairly trivially kill the Wyvern and the Trike if he gets the chance.

I upkeep both my spells again. I charge my left hand unit of Talon Lashers into the Paragon engaging my Trike and kill it.

I want to start taking warbeasts off Kevin but that table side choice is really starting to bite me whenever I look at angles of attack.

After some time spent rethinking my life choices, I decide the left-hand Vypex is the best target. Or rather, the least worst target.

I begin checking to see if I can find some way to land Hand of Destruction, or better yet, Shadow Bind on it. I quickly realise that landing Shadow Bind will get Shyryss killed, much to my chaggrin.

Eventually I decide to back the Trike up slightly, shoot at the Vypex, and hope for a crit stationary on one of the frost tail shots. I hit and deal some damage but don’t get the crit. That was not a good use of a Trikhymaerax in a very advantaged table position. The odds weren’t great. Silly. It would’ve been worth trying to at least hard cast a Hand of Destruction. It needed a 12 but if it lands this turn gets significantly better statistically.

I’m now very unlikely to kill the Vypex. So, I reason that the mountain will have to come to me. I spend A Lot of time thinking this through because I’ve put myself in a position where my best plan is one I don’t like. It relies on using bait, which requires Kevin to go for said bait. That bait is also my 19 point Wyvern.

I move my Wyvern up and boost a Draconic Aura flame breath at it. I miss…

The Wyvern repositions 3” backwards. I know Kevin can get to the Wyvern. I reason that, without Silence of Death and a free charge from Hunter’s Mark, he’s unlikely to kill it with the Vypex alone. Skylla would have to come very far forward to help it with her spray attack which would hand me two of Kevin’s high output warbeasts.

There’s also a good chance he could miss some attacks at DEF 13 with no way to increase the MAT on his Vypex. Let’s get this straight, this is not a genius plan by any stretch. I’ve landed myself in this spot by wasting my Trike’s activation. But, it is workable and the odds feel reasonable. If he ignores the Wyvern I’ve maintained my board pressure to push forward again and get beyond “that damned building”.

I move my last Shade into a contesting position for the 50mm objective on the right and try to position it so the Drakyon will be very far forward if it comes in for the kill. 

My Vypex remains near to the Wyvern to counter threaten anything that comes too far forward. I’m trying my absolute best to joust with my threat ranges and force Kevin to overcommit to the middle or retreat back off the objectives.

Shyryss moves back and spends some fury to recover health on the Trike (it suffered superficial damage earlier). The Spinner adds to the healing.

Turn Four

Kevin

Current Score K4 – J5

Kevin immediately starts measuring to my cashe. I had to abandon contesting it and instead retreat to a counter attacking position should Kevin score it. The Paragon moves in and scores the cashe.

The Drakyon advances and kills the last Shade. This allows the left hand Vypex to advance around the corner with Warpath, giving it a clear run at my Wyvern.

Kevin then starts measuring distances from my Wyvern. On request, I confirm it’s within my Pargon’s Warping Winds aura.

Kevin pauses to return the other missing Incarnate Knight from the left hand unit and one moves up to contest my 50mm objective.

The right hand Vypex advances near to the Drakyon, still hugging the building. Rassky moves up right behind it with Battle Formation and Execration used once again. The Incarnates that went after the Shades return to the frontlines near to the Drakyon.

The Enraged Vypex advances to engage my Wyvern and boosts to hit its first initial. Kevin rolls a critical hit, paralysing the Wyvern. This is a little troublesome as it means all his remaining attacks will easily hit. Four POW 19 attacks averages 28 of the Wyvern’s 36 health so I “should” be fine provided the damage rolls don’t spike.

A mixture of damage rolls leaves the Wyvern on 7 health. The Vypex uses its sidesteps to contest my 50mm objective.

Jamie

Current Score K8 – J6

From here on out, both Kevin and I are trying to make the most use of every advantage we have available to us. Aggressive positioning. Gambits like my exposed Wyvern. We’re also trying to stay ahead of each other on clock pressure. A byproduct of all this pressure is we both start to make small but important errors.

Kevin’s error here was not checking the distance between his right hand Vypex, and mine, when he moved it. I check the distance very early in my turn and see that I am indeed “just” within charge range without needing Hunters Mark. Kevin agrees.

Now, getting that Vypex isn’t super straight forward since it’s protected by Warping Winds and Execration of Blackest Night. But, I have a legitimate chance to take both of Kevin’s Vypexes off the table here. If I can do that, Skylla and the Drakyon will struggle to threaten the Trike between them and the attrition game takes a massive swing in my favour.

I send in the right hand side Talon Lashers to kill the Paragon. They spike their rolls and manage to kill both the Paragon and Pythia. The Lashers reposition back to disengage from the Vypex.

My left hand Talon Lashers charge and kill the contesting Incarnate Knight. This also gets them out of the way of the Trikhymaerax. The Trike then shifts over to the right and kills the Vypex that came in for the Wyvern.

Next, I spend a good few minutes seeing where I can land Shyryss in a position where she can land daggers onto the remaining Vypex for a Hand of Destruction and then reposition back to be safe while remaining respectful of the Killbox. We’ll return to this positioning decision later.

I move Shyryss, land a dagger, and get my Hand of Destruction spell off.

My Vypex charges in, boosts its attack roll, and lands the critical paralysis just as Kevin did on my Wyvern. With help from Hand of Destruction, my Vypex kills Kevin’s.

Due to paralysis on my own Wyvern, it doesn’t have a big part to play this turn other than trying to be safe enough to survive Kevin’s next turn and stay relevant to the game. I first try to run it before Kevin reminds me it’s paralysed. I thank him for the reminder.

I run my Paragon and Shadowmancers over to Shyryss to aid in securing my 40mm objective. This makes space for the Wyvern to pull back a little. Lastly, the Spinner steps up to recover a few health points on it.

Turn Five

Kevin

Current Score K9 – J8

Remember that Shyryss positioning? Kevin immediately checks to see if his closest Incarnate is within charge range. Thankfully it is, but it’s way closer than felt comfortable. I should’ve checked that. With no Vypexes, Kevin’s threat ranges are all 2” shorter now which helps a lot now we’re into the end game.

That was a warning shot, however.

The Spinner returns the Incarnate Knight I killed for a second time.

Rassyk advances, Flashing Blades both the Talon Lashers to death, and severely wounds the Vypex. He puts up Battle Formation. The right hand Incarnate Knights charge it to finish it off before repositioning to defend Rassyk.

The Drakyon advances into this new wedge to back up Rassyk and puts up its Unyielding Animus for good measure.

The left hand Incarnates charge my left hand Talon Lashers and kill one of them. There’s only one left so another must’ve been killed in the previous turn and I’d not remembered.

Jamie

Current Score K11 – J9

I’ve 12 minutes left. Now the Vypexes are off the table I need to just clear as many models as quickly as possible and I can aggressively place the Trikhymaerax to do it.

I upkeep Dragon’s Blood (no more need for Banishing Ward with Hunter’s Mark gone). 

The Spinner advances and heals the Wyvern again. The Wyvern charges into and kills two of the Incarnate Knights. I throw a speculative spray into Rassyk’s wedge clipping two of the Incarnates. I kill one and wound another before repositioning back a little.

Shyryss moves out in front of the nearby building again (she’s on her second lap at this point). She Shadow Binds Skylla with a boosted dagger and then lands Hand of Destruction too thanks to Witchmark.

The Trikhymaerax charges Skylla and kills it. I shoot and crit stationary the last Incarnate Knight, pushing it out of combat too. I shoot the fire blast gun into Rassyk’s wedge and, thanks to the Wyvern’s Draconic Aura, kill another wounded Knight with a POW 17 shot.

Being hyper conscious of my clock running down, I run the Paragon to engage Rassyk’s wedge. I also run Belighul just ahead of Shyryss and pass the turn.

This is a mistake.

Turn Six

Kevin

Current Score K13 – J11

Shyryss is just behind the Wyvern with two fury on her, with a building to her right. This “sounds” good. However, that Wyvern has very few health points left, my Vypex is dead, and the Trikhymaerax is maxed out on fury. It dawns on me as Kevin starts his turn that I’ve only a severely wounded Wyvern to transfer to.

Kevin has of course spotted this and is measuring to see whether Rassyk can sidestep to Shyryss around the Wyvern. He can’t. Phew.

However, he shortly after realises that if he can kill the Wyvern, Rassyk can sidestep of Belighul instead, and that DOES get him into melee range of Shyryss… my heartrate spikes.

Kevin sends the Drakyon into the Paragon and rolls the smite attack. The distance is very low. He uses his initials and rolls terribly on damage. He buys another smite attack, this time killing the Paragon.

The last right hand incarnate Knight charges the Wyvern, knocks it down with a critical hit, and puts it close to death. Belighul charges it and fluffs his damage roll.

It’s at this point, Kevin realises he forgot to trigger Warpath on his Drakyon to get into the Wyvern and make further attacks. He exclaims. Understandably, but does so with a wry smile.

He of course can’t go back to continue its activation, he’s gone two activations past it. I feel for him, but also, I’ve made mistakes too which is why we are where we are in the game state.

Kevin is now out of models to remove the Wyvern with. Rassk puts up Execration of Blackest Night and runs over to the 50mm objective to score it.

I breathe a truly massive sigh of relief.

Jamie

Current Score K15 – J12

I’ve only minutes remaining, and a lot of attacks to make. Rassyk needs to die, now. Fortunately, he’s out in the open now.

I upkeep Dragon’s Blood mainly out of sheer pace. I use Put the Fires Out on the Wyvern to remove the knock down. 

The Spinner heals the Wyvern’s missing aspects. Belighul Enrages the Wyvern.

The Wyvern then moves over to the Drakyon, Rassky’s last transfer target, and kills it. Though, this takes most of its 8 melee attacks to accomplish.

I check the distance between the Trikhymaerax and Rassyk. I’m within 14” so declare the Trike as aiming. 

I attack the last Incarnate Knight engaging the Trike using the Gulper Head, inflicting 8 damage. The Arcane Head is next, this time the Knight goes down.

I attack Belighul next with the Stinger Tail, boosting the hit roll. It connects and kills him.

In hindsight I definitely should not’ve chanced the shots here. My odds were fine and the Frost Tail shots have pistol to get me out of trouble but it was an unnecessary risk when I could’ve just bulldozed the Knight and Belighul away from me.

Now disengaged, the Trike shoots at Rassk, needing 6s but I boost to hit incase I land the crit stationary. The first shot hits and crits. Seven damage.

The second shot hits. No boost this time. Three damage.

The fire blast hits, Kevin reminds me Rassyk is fire resistant. I boost the damage roll for two dice anyway. Five damage.

I ask for a check of Rassyk’s health. Kevin confirms three health remaining.

Shyryss, who’s waited patiently all tournament to throw her daggers at an enemy leader, finally appears from behind the building she’s been running laps around. She leaps over the Wyvern, hurls a poisoned dagger at Rassyk, boosting the damage, and seals the win with 60 seconds left on my clock.

I shake hands with Kevin, congratulating him on an excellently played game, and he responds in kind.

As I turn around I see Chris Clare behind me mid celebration and basically shouting at me that we won. He won? Yes. No. Wait. WE won? WE WON!!!

Unbeknownst to me until right then, Chris had already won his game against Old Umbrey by assassinating Yana Kovoskiy. Golly had also won his game against Gravediggers by slowing the game down and running Robin down to clocking out.

That meant my win against Kevin had been the one to clinch the round. I’d pushed us over the brink of winning the whole thing. We’d just won the World Team Championship.

Jacob was ground down by the unstoppable Ben Beckman and his Storm Legion. Zilva completed the round by defeating Zeus’s Necrofactorium for a 4:1 round win. Reacting to news of the team win by exclaiming “get the vodka!” which is audible at the end of the full round livestream.

Conclusions

Honestly, I spent the next hour or so just trying to keep on top of my emotions. I was a spent force. Completely done. Absolutely over the moon. Ecstatic. I felt all of the feelings.

I hugged my wife, I hugged my teammates. Every member of team Germany Wolpertinger congratulated every member of England Paddington. Exemplary sportsmanship.

So many players from so many teams walked over to congratulate us. They knew what it meant to us to get England’s first ever win. I’ll never forget how happy the other players in the room were for us.

I asked Kevin to swap jerseys and of course he obliged. Kevin was a truly world class gentleman, a gracious opponent, and incredibly skilled player of the game. He used every advantage, and capitalised up even my smallest mistakes. It took the very best I could do to win on the day.

Back home, and with the other English teams, the reaction was similarly overjoyed. And of course, not without our typical brand of humour.

While this is just my perspective of events, I want to take a moment to congratulate my Paddington teammates. It took the efforts of all of us to win each round, and the tournament.

Chris, Jacob, Golly, and Zilva are all exceptional players and every one of them went several extra miles this year to give it everything we had. We did the prep, we played well, and we put ourselves in positions to benefit from the little bit of luck you need along the way.

The wider England team and UK community have been extremely supportive of each other and welcoming to new players looking to try the WTC experience for the first time.

All our opponents at the WTC were fantastic representatives of their own communities. Top level sportsmanship paired with very strong competition and skill.

Wherever you are, I’d highly recommend experiencing the WTC if you get the chance, win or lose, it’s a truly unique experience in gaming.

If you’ve made it this far, thank you for reading. I hope you’ve enjoyed the journey. It remains an honour and a privilege to be a part of this community.

You can also catch Jamie & Chynna-Blue’s combined thoughts on day two the 2025 WTC in this episode of Warmanchester Radio:

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